Game Modes
LaserTag2YouAt LaserTag2You, we know that variety is the spice of life—especially when it comes to Laser Tag! That’s why we offer a diverse range of game modes designed to keep the excitement going and challenge players of all ages and skill levels.
Every
Occasion
No two events are the same, which is why we’ve developed game modes to suit every occasion.
From high-energy team battles that foster cooperation and camaraderie to solo missions that let individual skills shine, we have options to fit every event’s vibe and goals.
Our Game Coaches are experts at adapting these modes to your group’s preferences, ensuring that everyone has a blast and stays engaged from start to finish.
Capture the General
GAME OBJECTIVE
Your team wins when its remaining players successfully eliminate the other team’s selected general.
GAME RULES
At the beginning of the game, teams select a general. The general chooses a spot to hide before the game begins. The general cannot respawn. The other players vote on whether or not they can respawn (infinite respawns).
GAME PROPS
None.
Capture the Flag
Your team wins when a teammate successfully returns the opposing team’s flag to your team’s base without being tagged.
GAME RULES
Eliminations / Tags are performed by tagging a player of the opposite team. Players vote on whether or not respawns are allowed (infinite respawns).
GAME PROPS
Flag (a bandana or a bean bag).
Freeze Tag
GAME OBJECTIVE
Your team whens when its remaining players successfully freeze all of the members of the other team.
GAME RULES
When players are tagged, they become frozen. They are to stand in place until their teammate tags them (“unfreezes”). Players vote on whether or not a minimum of two live teammates are required for unfreezing to be allowed.
GAME PROPS
None.
Team Elimination
GAME OBJECTIVE
Your team wins when its remaining players successfully eliminate all of the members of the other team.
GAME RULES
Players cannot respawn. Eliminations are performed by tagging a player of the opposite team.
GAME PROPS
None.
King of the Hill
GAME OBJECTIVE
Your team wins if it has the highest score (representing the longest time spent dominating) when the time runs out.
GAME RULES
Before the game begins, two bases are established with the domination cube placed equidistant from them. If a player is tagged, they are not allowed to interact with the domination cube, and must return to their base in order to respawn. Players must use the cube to acquire points.
GAME PROPS
A cube called the “domination cube.” This cube has buttons on its face for each team that plays the game. When a team’s button is pressed and held for five seconds, the team begins “dominating” and the team’s points begin to accrue.
Bomb Defusal
GAME OBJECTIVE
Your team wins if it achieves its objective.
- DEFUSERS: They defuse the bomb before time runs out.
- DEFENDERS: They protect the bomb until time runs out.
GAME RULES
Before the game begins, establish each team’s bases, and then plant the bomb while setting the timer. Players vote on whether or not respawns are allowed, and if so, how many, if not infinit
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